Dodge the junk. Survive the roast.
Junk falls. You move. That part is simple, and you will still lose in about five seconds the first time.
The difference is the thing in the corner. It reads your near misses, notices when you camp the wall, and says something about it while you are still alive. When you die it picks the roast that fits how you died.
Every run you finish is a score, and every score is on chain. The board closes once a day and the pot goes to the top of it.
The pot is not seeded by us. It fills from the fee on every trade, so the coin moving and the game being played are the same event. Play badly and you fund someone else's day.